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| Date | Match | Score |
|---|
| Date | Match | Score | Res |
|---|---|---|---|
| 05.09.2026 | CSA Steaua Bucureşti - Cetatea Suceava | 2 - 2 | D |
| 29.08.2026 | Cetatea Suceava - Popești-Leordeni | 1 - 1 | D |
| 22.08.2026 | Ştefăneşti - Cetatea Suceava | 3 - 1 | L |
| 15.08.2026 | Cetatea Suceava - CSM Satu Mare | 2 - 0 | W |
| 12.08.2026 | USV Iaşi - Cetatea Suceava | 1 - 0 | L |
| Date | Match | Score | Res |
|---|---|---|---|
| 05.09.2026 | CSM Ramnicu Valcea - CSM Reşiţa | 1 - 2 | L |
| 29.08.2026 | Dumbrăviţa - CSM Ramnicu Valcea | 0 - 1 | W |
| 22.08.2026 | CSM Ramnicu Valcea - FC Bacau | 2 - 2 | D |
| 18.08.2026 | CSM Ramnicu Valcea - Chindia Targoviste | 1 - 1 | D |
| 15.08.2026 | CSM Ramnicu Valcea - Slatina | 0 - 1 | L |
The upcoming match between Cetatea Suceava and CSM Ramnicu Valcea is scheduled for 12.09.2026 08:00 in Liga II. The analysis uses only stored statistics, form, head-to-head records, trend percentages and active Premium market signals. It does not guarantee a particular result.
Standings and season form
Cetatea Suceava are in position 10 with 8 points after 1 matches. The season record is 0 wins, 0 draws and 1 losses. The goals record is 1 scored and 3 conceded. The stored form sequence is DDLWW. CSM Ramnicu Valcea are in position 11 with 8 points after 1 matches. The season record is 0 wins, 1 draws and 0 losses. The goals record is 1 scored and 1 conceded. The stored form sequence is LWDLW.
Cetatea Suceava recorded 5 wins, 2 draws and 3 losses across the last 10 completed matches. The newest-to-oldest result sequence is DDLWLWLWWW. The averages are 1.70 goals scored and 1.10 goals conceded per match. Both teams scored in 50% of those matches, while 50% finished with over 2.5 goals. CSM Ramnicu Valcea recorded 3 wins, 5 draws and 2 losses across the last 10 completed matches. The newest-to-oldest result sequence is LWDDLDWDWD. The averages are 1.30 goals scored and 0.90 goals conceded per match. Both teams scored in 60% of those matches, while 40% finished with over 2.5 goals.
The highest stored values are: Over 0.5 first-half goals — 80%; Over 1.5 goals — 70%; Under 3.5 goals — 70%; Both teams to score — 60%; Over 2.5 goals — 50%. They are statistical indicators and are not automatically converted into a prediction.
The normalized movement for the Asian pair Cetatea Suceava -1 / CSM Ramnicu Valcea +1 supports CSM Ramnicu Valcea by an average 2.21 percentage points across 1 bookmakers (1xBet) with up to 2 stored observations. This is a market signal, not a result guarantee.
3 active football Premium signals are stored for this fixture. Goals Over/Under — Over 1.5 (odds 1.20, score 80/100, 80.40% bucket win rate across 551 observations). Goals Over/Under — Under 2.5 (odds 1.90). Both Teams Score — Yes (odds 1.61).
The discipline profile for Cetatea Suceava at home is based on 3 matches. The team averages 1.67 yellow cards, 0.00 red cards and 1.67 total cards per match. At least 1, 2, 3, 4 and 5 cards were recorded in 100.0%, 66.7%, 0.0%, 0.0% and 0.0% of those matches respectively, while a red card occurred in 0.0%. Season card data is available for 5 of 6 completed matches (83.3% coverage). The discipline profile for CSM Ramnicu Valcea away from home is based on 2 matches. The team averages 2.50 yellow cards, 0.00 red cards and 2.50 total cards per match. At least 1, 2, 3, 4 and 5 cards were recorded in 100.0%, 100.0%, 50.0%, 0.0% and 0.0% of those matches respectively, while a red card occurred in 0.0%. Season card data is available for 5 of 6 completed matches (83.3% coverage).
The match between Cetatea Suceava and CSM Ramnicu Valcea ended 4-0. The game produced 4 goals in total. The first half contained 2 goals. The following review compares the final result only with historical data, the discipline profile, trend values and Premium signals locked before kickoff.
Before kickoff, the stored trend indicated BTTS at 60%. The actual outcome was No BTTS. The stored trend was not confirmed by the result. Before kickoff, the stored trend indicated Over 1.5 at 70%. The actual outcome was Over 1.5. The stored trend was confirmed by the result. Before kickoff, the stored trend indicated Under 3.5 at 70%. The actual outcome was Over 3.5. The stored trend was not confirmed by the result. Before kickoff, the stored trend indicated Over 0.5 HT at 80%. The actual outcome was Over 0.5 HT. The stored trend was confirmed by the result. Before kickoff, the stored trend indicated Under 1.5 HT at 60%. The actual outcome was Over 1.5 HT. The stored trend was not confirmed by the result.
Before kickoff, the discipline profile for Cetatea Suceava at home was based on 3 matches, with averages of 1.67 yellow cards, 0 red cards and 1.67 total cards per match. In this game, Cetatea Suceava received 4 yellow cards and 1 red cards, 5 in total. That was 3.33 cards above the stored average. In the pre-match sample, 3+ cards occurred in 0% of matches, 5+ in 0%, and a red card in 0%. Before kickoff, the discipline profile for CSM Ramnicu Valcea away from home was based on 2 matches, with averages of 2.5 yellow cards, 0 red cards and 2.5 total cards per match. In this game, CSM Ramnicu Valcea received 4 yellow cards and 0 red cards, 4 in total. That was 1.5 cards above the stored average. In the pre-match sample, 3+ cards occurred in 50% of matches, 5+ in 0%, and a red card in 0%.
The Asian-handicap signal locked before kickoff supported CSM Ramnicu Valcea at +1. The stored market movement was 2.21 percentage points across 1 bookmaker. At the final score of 4-0, the line settled as a full loss. The Asian-handicap signal was not confirmed.
The stored Premium market was Over 1.5 FT at odds of 1.2. The actual market outcome was Over 1.5 FT. The Premium signal was confirmed. The stored Premium market was Under 2.5 at odds of 1.9. The actual market outcome was Over 2.5. The Premium signal was not confirmed. The stored Premium market was BTTS Yes at odds of 1.61. The actual market outcome was BTTS No. The Premium signal was not confirmed.
Of 9 verifiable pre-match indicators, 3 aligned with the final result and 6 were not confirmed. This is a post-match verification of data stored before kickoff, not a revision of the analysis after the match ended.